sebastian oliva

Tag Archives: programming

Apart from what already was reported for the midterm, this weeks report includes the basics of the admin interface. It will use basic HTTP authentication, based on the documentation’s recommendation to implement. OpenID was shelved, due to the complexity, the need to add an extra data storage, and because advanced and granular authentication controls are not required at the moment. The other major change was adding support for different profiles, attached to the same device_id. This was implementing by changing the storage of the profiles collection from a binary data field to an array with the binaries. This was done to keep the same database design layout, and not affect performance.

Feel free to contact me for your comments or questions.

The redesign of shoebot’s website is now live, go visit it now! It’s still missing some content and cleansing up, so feel free to leave your Critiques and Comments.

I really like Processing. Processing is a Visual Programming language, and it is based on Java. It is designed to run either as an Applet, a Standalone App, or as a Java Component; running a Processing Sketch as a Component is the one with less documentation, but probably one of the most interesting and powerful applications of it.
This is a small guide on setting up a Processing Sketch as a Java component, ready to use on your Swing or AWT desktop applications.
Processing Sketch Running on JFrame
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I really like Nodebox. The idea of mixing the Ease of use and Power of Python with the Rendering of Quartz, is simply great. One of my favourite things about it is the great quality of the rendering; it’s just gorgeous.
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